What has been noticed is expansion on games that have already been established is usually met with heavy criticism. This could be because subconsciously there is a logic that the players do not want to be affected by the changes. There is a paradigm where the updates that the players demand for the game force these changes causing them to have to learn a new logic. The designers that design out of necessity more than likely initially wanted these features like these new players.
With multiple versions, (a stable release without the requested features and a custom release with the requests), there will be a conversation amongst the players about what they have seen, which version they prefer and why. Players with skill will even try to invest their time and resources to secure the code in their possession to keep the momentum going when the main creators’ interest and time fades. If there aren’t any errors in the game when the extra features are included, any quirks or differences that occur adds to the intricacies of the standard logic the advanced players have developed. This rolls out into a community language that others can learn.
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